Friday, March 28, 2014

Some 6mm WW2 German vehicles

A while back I posted these in another blog, but the host for that blog has vanished into the ether, so I'm creating a post in this blog.

First off, here are some command stands I created for Blitzkrieg Commander. The vehicles and figures are GHQ. As has been my experience with GHQ, the figures are nice enough but there's a really limited number of poses and really only one pose that can be used as an officer, so that's why you see a pointing officer figure on each stand.

Here's a Jagdpanzer IV. A nice GHQ model


Here's a couple of Stugs and a Marder. The Marder is either a very early GHQ model or perhaps even a CinC model. It doesn't have nearly the details that the current GHQ models have and it is distinctly smaller too. The Stugs are very definitely GHQ.

Lastly, a comment about these photos. They are definitely pumping up the red and green. In the "flesh" as it were, the orange is a darker orange brown and the flocking is not nearly so neon in colour. Also, the bright bits in the track area do not exist. I think they might be some camera flash.

Thursday, March 20, 2014

Beer Interlude: Great Lakes Brewing - Harry Porter and Bourbon-Soaked Vanilla Bean

7/10

I detected a hint of oranges on the nose but that did not carry through in the taste. What is does have on the tongue is plenty of vanilla and chocolate. There's also a bourbon note, which isn't surprising given that it has bourbon-soaked vanilla beans in its ingredient list.

I bought this one because I'm a sucker for puns. I'm glad I did because I found this beer an enjoyable quaff.

Monday, March 17, 2014

Research Centre

We've kicked off spring cleaning a bit early this year. Earlier, we cleaned up the back half of the basement as described here. Now we moved all of my books downstairs too. I put "Research Centre" in the title as a bit of a joke, but there's an element of truth to it. There's a number of books that are extremely useful for painting and figuring out which troops I need.

I previously did a purge of my books so I haven't disposed of too many this time. I do notice that I have a bit of room and there are two boxes of books in the garage. Hmm...

Wednesday, March 12, 2014

After Action Report: Hot Lead warmup

David is running a game for Hot Lead and he wanted to do a test run. It was a very good thing. More on that later.

I was the Admiral of the Manticore fleet (yes, this is set in Weber's Honorverse) leading 3 BCs, 3 CAs, 3 CLs, and 3 DDs. We packed them into a tight line formation with my BCs and DDs on the left in the picture and John's cruisers on the right.




We closed on the slow-moving Peep squadron of 1 BC,  3 CAs, and 4DDs (my suspicion that there were more ships was later confirmed when 3 more BCs showed up from the backside of the moon). Here I made a slight miscalculation on how the rules work and let the 4DDs shoot at me without being able to fire back. My defenses took care of the incoming salvo with relative ease. It became apparent that the line formation of the enemy squadron was a mistake because only 3 of 4 could do linked fire.



That error was rectified on the next turn when my BCs pounded the snot out of the trailing Peep DD on the second fire phase. Not knowing the rules, I went by the general Starfire/Full Thrust principle of picking on the small ships because they have weaker defenses than the large ships. On the third fire phase, I hammered the lead Peep DD. John, commanding the cruisers, pounded one of the opposing CAs. He didn't have the firepower to destroy it, but he did knock out quite a few of its systems.

Because John and I had done a weave pattern on the attack, my BCs were in close enough position to provide plenty of point defense assistance to John's cruisers and the Peep's return fire had no effect.

At this point, we called the game. Not because of the situation but because of the rules that we used.




We were trying out Saganami Island Tactical Simulator. These rules are designed for the Honorverse and I believe have the blessing of David Weber, the author of most of its books. These rules do an excellent job of simulating the ship to ship combat that frequently occurs in the books. You have the massive broadsides of missiles, the ECM that reduces the incoming wave of missiles. After the ECM comes the counter missile fire. Finally there's point defense as a last desperate defense. If any missiles get through, you have the stabbing damage that knocks out system after system. It very much follows the book. Too many systems and the ship blows up.

And that's the problem. The rules designers were so wrapped up in simulating Honorverse they forgot they are making a game. You see all of those markers in front of the ships? They represent the beginning, middle, and end of movement. When you are resolving the final fire phase, you measure from your middle marker to the end marker of your opponent. This simulates the time delay between launch and impact. But it's a wrinkle that you need to remember and the marking of all of those points slow the game down. Then there is the fire. It takes a while to resolve with the three layers of defense. I launched 60 missiles at the trail DD. 44 got through its defenses. And these rules call for you to resolve each one individually (unless you destroy the target).

This game just does not scale. It's basically one or two ships a side and essentially one player a side. More than that and you have two people waiting for one person to figure out how many missiles get through and the other person to then figure out the damage from each one of those missiles. As a convention game, it's a complete non-starter. We suggested that David look at using a slightly modified Starfire instead.

Simulator is very accurate. Too bad the author didn't write a game.




Monday, March 10, 2014

Beer Interlude: Creemore Springs Kellerbier

Rating: 6/10

I've had this beer before, and I'll confess that I haven't enjoyed it as much this time around.

It is an orange beer. That is, it is very orange in colour and has orange notes in its taste. It has a huge head and is slightly cloudy due to it being not filtered. It is also medium to heavily hopped. it's at the very edge of my tolerance for hoppiness. (Yes, while I like a certain amount of hops, I can't say I'm a huge fan of heavily hopped beers.) Perhaps it just this time around that I found so.

Because I previously enjoyed it, I'll give it another chance.

Friday, March 7, 2014

Thoughts on Chain of Command

I've played a few games of Chain of Command and I've noticed a few things that occurred in our games:
  • Getting your opponent to deploy all of his forces before you do is usually a good thing. The most obvious reason is that if they are all on the board, you know exactly where they are or can be. It also means that you can shoot at them.
  • Related to the above point is that there is a limited supply of command dice available. With an average 5 dice force, if your opponent has all three sections/squads on the board and a couple of teams, there's a good chance some of them are not going to activate in a given phase. If you can hold back a section and only deploy one team at a time, you have a far better chance of all of your on-board troops doing something each phase.
  • Just because you can put a JOP in a forward position doesn't mean it's always a great idea. It might be a better idea to put it further back in a less exposed position. I suppose it really depends on how likely you will need to deploy your last section/squad before your opponent does his.
  • Don't deploy a sniper next to an LMG team. My opponent dropped smoke onto the LMG team and the smoke happened to block off the sniper as well. My sniper got one shot off before the smoke and then spent most of the rest of the game waiting for the smoke to clear.

Monday, March 3, 2014

Forest for the trees

A while ago, I picked up a pack of small tree armatures from Woodland Scenics. This is what they look like glued to their base and with the limbs bent. I was surprised by how easy it was to shape them individually.

Combine them with clump foliage, pennies for basing, some paint, and flock, and suddenly I have a 100+ tree forest:


Closing in the figures:


These are Adler infantry with a GHQ White scout car


Night Attack!