Friday, September 29, 2023

What A Cowboy!

 Wow, it's been a while since I last posted. I'll have a follow-up post in a bit to explain why, but let's say that I haven't touched the Zulus or even gamed since my last post.

However, that changed recently as Stephen held a gaming day at his house. 

We played What A Cowboy with 3 players a side controlling 2 characters each, a gunslinger and a shootist. My gunslinger I named William Kidd ("Don't you dare call me 'Billy'") and he had lightning reflexes. My shootist was a native who I named Johnny Whitefeather. As I rolled poorly for money, I equipped both of them with a single 6 shooter each.

The scenario was that one side were Mexicans who gained control of one side of town. I was on the other side with the objective of forcing the Mexicans to leave town.

Mid game with a view from the Mexican side. The dance hall is on the upper right and the church yard is on the lower right.

The game started out a bit slow with both sides being a bit cautious. Early on, the Mexicans took a commanding presence in the centre of town. Then Stephen's Mexicans had a brief foray into the dance hall, which ended badly for his Mexican shootist. 

I had the centre right, but I decided that a headlong charge against 2 Mexicans in the grey Cantina and 1 Mexican in the building next door was not a good idea, so eventually my two characters went to the right to try their luck against Richard's Mexicans in the church yard.

Richard's two cowboys are guarding the church yard entrances. Note where the stage coach is.

Richard's gunslinger went on the attack and charged. He rolled poorly, and was stuck in the middle of the road. It got worse, as the gunslinger was then run over by a stage coach. Johnny Whitefeather went on the attack while the gunslinger recovered. 

Richard's two characters fall back to the yard walls. Johnny Whitefeather dodges the coach and reaches the corner.

After several rounds of ineffective gunfire and brawling (and interrupted by rampaging Indians), Johnny found his aim and gunned down Richard's gunslinger and shootist.

Blam! Blam! David's gunfighter looks on, before taking out rampaging Indians emerging from the church yard.

While that was happening, on the other side of town, things were going badly for our side as Justin's two characters were eliminated. This left the two sides dead even in characters and skill, so we called it a draw.

It was an enjoyable day. We were hoping to get in some other gaming, but we ran out of time.