Wednesday, September 25, 2019

Trumpeter September and Call to Arms

On September 13th, Trumpeter held their regular monthly club meet. I managed to get into a 2mm game of American Civil War. We were doing the opening day of 1st Bull Run using a set of rules call Bonny Blue Flag. I found the rules very interesting if slightly frustrating in that you could spend a lot of valuable command points and not accomplish much. But on the other hand, I did launch a very successful attack late in the game on the far right. I think I'd very much consider using them for my own 2mm figures. As an added bonus, I met Doug from https://dotsofpaint.blogspot.com/. He has a very nice blog and you should check it out.

On the 14th, Trumpeter held a brand new event for them. A whole day of gaming in the fall.

The morning saw me back at ACW with a set of rules called Stars and Bars. It's a set of rules written over 40 years ago and it shows: written orders as its command and control, features a complex damage table, and relies on details to try to achieve a "realism". Unfortunately, it took a long time to set up and get the game going, so we ran out of time before getting really stuck in.

The afternoon game was French and Indian Wars using Rebels and Patriots. Basically, it's the same rules engine as Lion Rampant. I enjoy the system but I'm thinking it's a bit too loose for my taste.

The final game was modified Force on Force for WW2. I enjoyed the game except for when we had a PIAT team sneak to the rear flank of a buttoned Panther only to lose the initiative roll and be vaporized by a lightning-reflexed tank crew. The Germans attacked from an unexpected direction and it looked grim for the Canadians. But then the Germans became fixed on firing LMGs from their halftracks. The Canadians moved troops to the threatened flank and then every slight German burst was met with a massive volume of fire in response. It was an interesting game and I didn't realize how the Canadians were winning until I saw how their reaction fire was taking its toll. They were also helped by a very effective rocket attack by a Typhoon.

No pictures because of my phone. I have an ancient camera somewhere so I think I will have to look for it so that I can take some pictures.

Saturday, September 7, 2019

Project 2mm Terrain: Update 6

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That's another 2 levels done. The next set of two are the trickiest in terms of complex shapes but after that, the hills smooth out and take up less overall terrain.



The more I think about it, the more I'm inclined to keep the contour lines. I won't be saving any time because I would need to clean up the paper overhangs, but I think it will perform better as a gaming table, even if it is not quite as "realistic". There's a kind of honesty to keeping the construction method exposed that I'm appreciating.

(I really need to get a new phone. These are terrible pictures)

Sunday, September 1, 2019

Project 2mm Terrain: Update 5

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Woo Hoo! I have the wind at my back and things are progressing nicely. I've just completed up to the 120 foot contour. It's this contour and the next two that are the most complex, large, and fiddly. The pinning technique is working brilliantly and it's helping to speed things up.

I'm currently waiting for the glue on the second part of the 120 to dry so that I can trim off the excess. So I thought I would take some time while the glue dries to do this update. Sorry, no pix but they really wouldn't show anything.

I've been watching Luke's APS channel on Youtube and it is brilliant in how he shares his techniques. Yes, he pushes his products but that is redeemed by how he reveals how he actually makes his products and how he uses them and how he uses competing products. From his one-day builds, he's given me an idea on how to finish and protect this project. If I can find it cheap enough, I'm planning on using a deep picture frame, turn it upside down, and insert the terrain. If I can't, I'll have a go at making the equivalent.