Just a quick post for pics of my latest Zulu unit. I actually completed it a couple of months ago but forgot to post about it. Presenting the inDlondlo:
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Just a quick post for pics of my latest Zulu unit. I actually completed it a couple of months ago but forgot to post about it. Presenting the inDlondlo:
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It was March, which meant that it was time for my annual pilgramidge to Stratford for Hot Lead. For a change, I had preregistered for my games, which made things super smooth in terms of entry and for not having to fight the crowd to pick my first game.
Speaking of which, my first game was the Battle of Kernstown (ACW), which was Jackson's first independant battle. The rules were Two Fat Lardies' They Couldn't Hit An Elephant, which I had not played before, but is similar enough to many of their other games. The Union army was severely hampered by command limitations and inferior troops, but we (I was a Union commander) managed to wreck the Confederate's plans with a reckless but genius placement of our cavalry brigade.
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| Union troops capture Kernstown and prepare to defend it against the Confederates to the upper left. |
The Confederates moved quickly to capture Kernstown. But the Union cavalry deployed on their flank and moved to threaten them from the rear. This threat diverted a significant part of the Confederate centre to deal with them, which in turn let a Union division to evict the Confederates from Kernstown and set up to confront the rest of the Confederate centre. Meanwhile, I was on the Union right doing a long march to occupy the hills on the flank of the Confederates.
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| I've reached my destination and start a bruising counterbattery. |
At this point, the Union artillery started to pound Confederate centre from three directions. This was basically the rest of the game. My thanks to Brian for running an excellent scenario and game.
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| The Confederate artillery is getting pounded from three directions. |
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| With nothing left in Confederate centre, the Union apply the coup de grace by advancing up the hill unopposed. |
Next up was a game of General d'Armee set in the first day of the battle of Lipzeig in 1813. I like these rules but unfortunately, we barely got going before we had to pack up. The figures were beautifully painted 28mm.
The third game was the Mystery Game. It turned out to be Muskets and Tomahawks set in the 7 Years war. I was commanding a couple of units of Huron defending their village. One of my units were outside of the village and played a huge role in its defense, starting with a lucky but effective volley to drive off a unit of British militia and then launching a devastating attack from the woods on a unit of British lights. After 3 turns, they were wiped out.
Despite what seems to be small movement values, the game moved along at a good clip. It was too bad that we were slow starting the game and therefore, couldn't finish it. My thanks to David for running this interesting game.
I went in looking to add to my 15mm Zulu armies. I found a couple of packs of Confederates that I will repurpose into irregular British auxillaries and, because they were cheap and why not, a bunch of Dervish and Egyptions.
Last weekend, I went to a large game of Dux Brittania. The scenario was that the Saxons were attempting to capture a British fort. There were three Saxon players (I was one of them) and two British players. Each player had two leaders with two units, and one bow unit. One of the four units was elite, which for the Saxons, proved to be decisive.
The Saxon plan was to have one player threaten the gate while the other Saxon player and myself aimed for the opposite corner. In the pic, we're quite a bit into the game. Up until previous turn, things were not looking good for the Saxons. Instead of moving quickly, the ladder carrying units had been a bit leisurely. This allowed the British players to get into position to defend the walls. Additionally, the warriors assigned to batter the front gate got decimated by arrows and the warriors defending the walls hurled stones and other objects inflicting shock.
Then the dice turned. The elite Saxons managed to throw up a ladder and get a foothold at the top corner. Down in the lower corner, a fortunate volley of arrows opened up gaps in the defending British and four ladders of Saxons proceeded to fill those gaps. I had the three ladders at the very bottom of the picture.
With the original wall defenders wiped out, the Britons ran or surrendered.
After taking about 18 months or so to finish my first Zulu regiment, I cracked on with doing a second one right away.
I've had a wet palette for a couple of years and not really used it. My style has pretty much set to using paint out of the bottle and slap it on thickly. One of the downsides is that I end up wasting a lot of paint drying on the palette. But for some reason, I decided to try out the wet palette again, but not to do mixing. Instead, I discovered that it helped thin out the paint to a consistency that helps me paint much quicker through better flow and waste less paint through drying. Wet palette veterans are probably laughing at me, but it's never too late to learn a new technique.
Anyway, here is the new ibutho, the isAngqu.
I finally completed my first Zulu regiment, inDluyenge uMbonambi. It has been quite a long time, but I am happy with the result.
I based them for The Men Who Would Be Kings, so there is 16 figures per unit. The bases are ones that I printed, with Leader printed on half of them. There is also a spot on the back of the base where players can put their leader values. I used magnets so that players can interchange the values.
Here are a couple of close ups:
In The Men Who Would Be Kings, tribal infantry can, as an action, choose to go to ground as their action. So I needed a set of markers for this.
This gives warriors like Zulus some defense against bullets and artillery.
I bought a cheap makeup case to put my markers in. To make them fit, I printed a rack to hold these markers. They are a little squished to make all 8 fit.
September is KEGSCon month and I made the pilgramage to Chatham. I had planned things well and was able to attend the whole day.
This year, attendance seemed slightly down, but the quality of the games being played was up. I participated in three games.
The first game was a battle between 18th century Mughals vs Durranis (Indo-Persian empire) in the battle of Manupur (I think). Historically, the Mughals got massacred. This game was much closer, but the quality of the Durrani troops and timely reinforcements made eventual defeat inevitable. I had command of the Turks on the right wing. Things went well for me at first but a couple of ambushes slowed me up. Additionally, there were a couple of times I failed my command rolls that also put sand in my gears. Eventually, I ran out of troops at the front and could not rally the troops in the rear. A similar thing happened to the rest of the Mughal troops but to a lesser extent.
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| Mid to late in the game. My units are pushing hard with some success but also with significant losses due to routs (the units to the bottom of the pic) |
My second game was General D'Armee 2 with French-allied Bavarians defending a village against a Russian attack from two directions. I had command of the division on the upper right plus a reserve force that I could have come on. I chose at the beginning of the game to have the come on to my right.
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| The start of the battle. |
Initially it was a mixed bag for me. I lost an infantry unit to a cavaly charge and some poor die rolling. The other Russian player lost his cavalry unit early and spent much of his time trying to protect against the Bavarian cavalry on his right while pressuring the Bavarian infantry to his left.
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| About the same time on the other flank. |
The Bavarian morale basically collapsed at this point, but they had been able to hold the village for long enough that the GM declared a draw.
The third game was a Wild West shootout with every figure for themselves. I think we started with 14 players.
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| The view down the main street before things heat up. |
I started off in the blue building in the lower right.
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| Me about to shoot someone in the back. I guess my hat is more black than white. |
I used my 3D printer to create some pinned markers. The first 4 were not successful because of various mistakes, but I fiddled with the model until it worked.
I then painted the metal of the tack silver, painted the body red, and painted the tops of the letters white. I put some watered PVA on the surface and dipped each one in fine turf.
A final step that I will do later is to spray a PVA water mix to seal everything down.
I'm pretty pleased with how they turned out.
I got in a couple of Chain of Command 2 games in July. The first was a 2 on 2 battle of Canadians vs Germans in 15mm. I was doing well on my flank but progress was slow because of all of the open ground I would happen to cross. But my team mate on my right completely collapsed and that ended the game. He had not been in the greatest of positions but a run of 4 straight phases against him sealed the deal.
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| My position on the left getting ready to attack to the left. |
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| Frank on the right just before the collapse occurred. |
The second game was a 3 on 2 battle with the Germans holding two objectives. I took a tank platoon for something different. We were slow getting going so action was just heating when we had to call it. I could not make the second half so I do not know how it went.
I've added AMS Lite to my 3D printer. AMS Lite is an attachment (not literally) for the A1 Mini and it allows you to print in up to four colours. I also ordered a spool of black, dark blue, light blue, and a sort of fleshy colour. Also in my order was a 0.2mm nozzle. Naturally, I wanted to see how tiny I could go. Pretty tiny, as it turned out, using the smallest layer height (0.6mm).
I decided I would also try my hand at designing some figures. I worked in Tinkercad creating 8mm American Civil War figures, which I knew I would scale down by 25% in Bambu Studio. I sort of knew beforehand that the figures would be too skinny, but I also wanted to see if I can get "realistic" and "proportional". Here's a more close up photo with a 15mm Zulu mounted on a penny.
I'm pretty impressed by how these turned out. Yes, there's some fuzz between the kepis, the flag didn't survive removal from the plate, and it is extremely wasteful of filament, but it was a worthwhile experiment.
I'm already working on 2.0. I'll make it much sturdier by having the figures slightly overlap, thicken up the flag a bit, and make the base thicker.
I have been looking forward to Hot Lead for some time. It's a chance to see some people that I used to play with. As it turned out, David was the only one but it was really good to see him.
I got into two games. The first was run by David and was a Japanese civil war game. Each player had two clans of varying strengths and composition. It was fun with both our flanks winning but our centre collapsed, resulting in a narrow loss.
The next game was an English civil war game featuring the Parlimentarians trying to hold off the Royalist attack. The objective of the Royalist was to exit three cavalry units off the far edge by turn 15. Due to plucky resistance, the Royalists didn't come close to these victory conditions.
So I got a 3D printer for Christmas. It's a Bambu Lab A1 Mini and it has been great.
I've had 300 15mm Zulus for a while and I've stagnated in painting them. I also recently (relatively) aquired The Men Who Would Be Kings rules. These rules use individual figures for casualties, so the obvious solution is to create movement trays for them, because why move 12-16 inividual figures when you can move just a couple of trays?
I've started with an artillery tray because it only have 4 figures on it. I have quite a few figure bases saved (courtesy of the Canadian government) and so I designed the stands to fit them. I should have enough to base all of my Zulus and British, but then I will have to look for alternatives for other periods.In TMWWBK, every unit has a leader, so I wanted to have a specific spot for him. I experimented with pausing printing and swapping from the grey filament to a white filament, and it worked reasonably well. The text a little smudgy, but it should look OK after I apply some flock and other terrain.
The leader also has a rating. But because the leader rating can vary from unit to unit, I didn't want to make it a permanent feature of the stand. Instead, I will be creating some labels and an area on the stand to put them. To keep the labels in place, I'm using mini magnets.
These pictures are showing my prototypes. I think I've got them pretty much dialed in to how I want them, so now I'll start cranking them out. I'll be swapping out the grey filament for brown, and if I'm lucky I may not even need to prime the trays.
Any way, here's a more close up of the trays with some Zulus to show what the trays look like with figures in them. You can see the white letters aren't perfect, but they are definitely good enough.
Wow, it's been basically a whole year since I last posted.
Basically 2024 was mostly a write-off as far as gaming. I did go to KEGSCon, which was very enjoyable, and there's a group of local gamers, who I joined for the occasional game. I did a little painting of some 15mm Zulus.
But really I've spent the year either not being able to game or haven't had the time or energy. A rambuctious puppy and two family medical incidents will really sap away gaming time.
But December and January have seen a renewed intest in miniatures. That's been helped by the acquisition of a 3D printer.
I'll post more about that next time.
So, for Christmas, I got this:
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| From the top |
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| You can see the lack of tabs and slots on the sides. Note the grooves for gluing the pieces together. |
As I mentioned in my previous post, something has been consuming my time. And her she is, Éloise:
Once spring happened, I found I had to take her for a walk three times a day just to tire her out. Fortunately, now that she is a "teenager", I've found that one walk a day is good provided that walk is to the dog park and there's lots of activity happening. All that walking is helping my waistline but it is killing my hobby time.
| We put on Surie's old flapper dress. It just barely fit Eloise and she has grown considerably since then |
Wow, it's been a while since I last posted. I'll have a follow-up post in a bit to explain why, but let's say that I haven't touched the Zulus or even gamed since my last post.
However, that changed recently as Stephen held a gaming day at his house.
We played What A Cowboy with 3 players a side controlling 2 characters each, a gunslinger and a shootist. My gunslinger I named William Kidd ("Don't you dare call me 'Billy'") and he had lightning reflexes. My shootist was a native who I named Johnny Whitefeather. As I rolled poorly for money, I equipped both of them with a single 6 shooter each.
The scenario was that one side were Mexicans who gained control of one side of town. I was on the other side with the objective of forcing the Mexicans to leave town.
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| Mid game with a view from the Mexican side. The dance hall is on the upper right and the church yard is on the lower right. |
The game started out a bit slow with both sides being a bit cautious. Early on, the Mexicans took a commanding presence in the centre of town. Then Stephen's Mexicans had a brief foray into the dance hall, which ended badly for his Mexican shootist.
I had the centre right, but I decided that a headlong charge against 2 Mexicans in the grey Cantina and 1 Mexican in the building next door was not a good idea, so eventually my two characters went to the right to try their luck against Richard's Mexicans in the church yard.
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| Richard's two cowboys are guarding the church yard entrances. Note where the stage coach is. |
Richard's gunslinger went on the attack and charged. He rolled poorly, and was stuck in the middle of the road. It got worse, as the gunslinger was then run over by a stage coach. Johnny Whitefeather went on the attack while the gunslinger recovered.
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| Richard's two characters fall back to the yard walls. Johnny Whitefeather dodges the coach and reaches the corner. |
After several rounds of ineffective gunfire and brawling (and interrupted by rampaging Indians), Johnny found his aim and gunned down Richard's gunslinger and shootist.
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| Blam! Blam! David's gunfighter looks on, before taking out rampaging Indians emerging from the church yard. |
While that was happening, on the other side of town, things were going badly for our side as Justin's two characters were eliminated. This left the two sides dead even in characters and skill, so we called it a draw.
It was an enjoyable day. We were hoping to get in some other gaming, but we ran out of time.