I decided it would be worthwhile to start documenting the lead/plastic mountain. I've started off with my 28mm stuff because the number of items I have isn't all that daunting.
Link to the inventory
Friday, March 13, 2015
Tuesday, March 10, 2015
Chain of Command: Debut for my Russians
A couple of weeks ago, David hosted myself and Richard. I brought my Russians and David used his Germans.
For support, Richard and I chose a T34-76, a preliminary bombardment, and a sniper. David, with the Germans elected for an Adjutant, a minefield, and two wires.
The game started off with Richard aggressively sending an entire section moving quickly towards the the enemy JOP on the left. I chose a more conservative route by sending a two man scout team on a circuitous route on the right. My objective for the scouts was to threaten the JOP on the right and force the Germans to deploy a section there to defend the JOP.
It took a couple of phases before David could deploy anything. That Russian bombardment is nasty.
By the time he did, the Russians had overrun the leftmost JOP. This started a firefight in the wheat field.
Because the Germans outgun the Russians, Richard upped the ante and brought on the T34 (disguised as a T34/85) and a sniper to add support to the Russian section. I probably should have brought on my section too but there never seems to be enough 3s.

Eventually, the superior firepower for the Germans routed the Russian section. At this point, David realized he had not put his minefield and wire down, so we put them in place.
To replace the routed section, I brought a section on top of the hill. David ran his damaged section to safety behind the hill. He also managed to deploy another section. He put my section under cover fire while he moved the rest of his section up behind the shelter of the fence.
With its initial target vanished behind a hill, the T34 turned its attention to the new target. This time the Russian shooting was much better and the German casualties began to pile up.

In the climax of the game, David deployed a panzershrek team. Needing only 6 or better on 2D6, he rolls a 5, which caused the tank crew to duck, but nothing else. In retaliation, I deployed my last section to wipe out the panzershrek team. On my far right, the scout team was finally ready to go for the German JOP. But David deployed his final section and wiped out the scout team. However, this left the weakening center section in trouble and David decided to pull back and concede the table.
In hindsight, the Russians should be very aggressive when they have a bombardment happening. If I had coordinated my scouts with Richard's section, we might have overrun two jump off points and really put David in a bind.
Finally, our best wishes go out to Derek's father and we hope that he recovers nicely.
Bonus:
Here's David's account of the affair:
Well, last Friday saw the Germans being attacked by the Ruskies. While the Reds raced across the table to capture a jumping-off point their artillery barrage kept the Germans off the table for quite a while. Finally the Germans scored a 5 or 6 and one squad appeared and laid into the Ruskie squad that was in the process of capturing the jump-off point. Unfortunately they only killed 3 and it turned into a slogging match with a Red tank appearing to take part in it as well.
On the German left flank a Red scouting team stole through the woods to get close to another jump-off point while a second German squad finally arrived in the centre and came under sniper fire then a squad appeared on the hill to fire down on them. After much shooting the German right flank squad finally broke the Red advanced squad and their 2 survivors ran for the table edge. The German squad then recaptured the jump-off point and hid behind the hill crest. They lost only 3 men and are now known as The Immortals.
The centre squad though was hit by the sniper, 2 Red squads and the tank. The vacated the centre position for safety and ended up with 2 survivors as well but they did not rout. A German panzershreck team popped up and suffered from the bad dice luck that plagued the Germans all night. Needing a roll of 6 on 2 dice to hit the tank they rolled 5 and on the next phase were wiped out.
Meanwhile on the left flank the third German squad finally appeared and immediately fired at the scout team. Again, the hapless Germans' luck was bad and they were able to kill only 1 of the 2 scouts. The next phase they managed to kill the last 1. At this point the German commander decided that with 2 full strength squads and a tank closing in the Germans should retire. The Germans lost about 1/3 their forces and so did the Russians but that tank was getting close. Good job by Ian and Richard who were the commies. We were down to 3 players as John and Derek had to cancel at the last moment.
For support, Richard and I chose a T34-76, a preliminary bombardment, and a sniper. David, with the Germans elected for an Adjutant, a minefield, and two wires.
The game started off with Richard aggressively sending an entire section moving quickly towards the the enemy JOP on the left. I chose a more conservative route by sending a two man scout team on a circuitous route on the right. My objective for the scouts was to threaten the JOP on the right and force the Germans to deploy a section there to defend the JOP.
It took a couple of phases before David could deploy anything. That Russian bombardment is nasty.By the time he did, the Russians had overrun the leftmost JOP. This started a firefight in the wheat field.
Because the Germans outgun the Russians, Richard upped the ante and brought on the T34 (disguised as a T34/85) and a sniper to add support to the Russian section. I probably should have brought on my section too but there never seems to be enough 3s.

Eventually, the superior firepower for the Germans routed the Russian section. At this point, David realized he had not put his minefield and wire down, so we put them in place.
To replace the routed section, I brought a section on top of the hill. David ran his damaged section to safety behind the hill. He also managed to deploy another section. He put my section under cover fire while he moved the rest of his section up behind the shelter of the fence.
With its initial target vanished behind a hill, the T34 turned its attention to the new target. This time the Russian shooting was much better and the German casualties began to pile up.

In the climax of the game, David deployed a panzershrek team. Needing only 6 or better on 2D6, he rolls a 5, which caused the tank crew to duck, but nothing else. In retaliation, I deployed my last section to wipe out the panzershrek team. On my far right, the scout team was finally ready to go for the German JOP. But David deployed his final section and wiped out the scout team. However, this left the weakening center section in trouble and David decided to pull back and concede the table.
In hindsight, the Russians should be very aggressive when they have a bombardment happening. If I had coordinated my scouts with Richard's section, we might have overrun two jump off points and really put David in a bind.
Finally, our best wishes go out to Derek's father and we hope that he recovers nicely.
Here's David's account of the affair:
Well, last Friday saw the Germans being attacked by the Ruskies. While the Reds raced across the table to capture a jumping-off point their artillery barrage kept the Germans off the table for quite a while. Finally the Germans scored a 5 or 6 and one squad appeared and laid into the Ruskie squad that was in the process of capturing the jump-off point. Unfortunately they only killed 3 and it turned into a slogging match with a Red tank appearing to take part in it as well.
On the German left flank a Red scouting team stole through the woods to get close to another jump-off point while a second German squad finally arrived in the centre and came under sniper fire then a squad appeared on the hill to fire down on them. After much shooting the German right flank squad finally broke the Red advanced squad and their 2 survivors ran for the table edge. The German squad then recaptured the jump-off point and hid behind the hill crest. They lost only 3 men and are now known as The Immortals.
The centre squad though was hit by the sniper, 2 Red squads and the tank. The vacated the centre position for safety and ended up with 2 survivors as well but they did not rout. A German panzershreck team popped up and suffered from the bad dice luck that plagued the Germans all night. Needing a roll of 6 on 2 dice to hit the tank they rolled 5 and on the next phase were wiped out.
Meanwhile on the left flank the third German squad finally appeared and immediately fired at the scout team. Again, the hapless Germans' luck was bad and they were able to kill only 1 of the 2 scouts. The next phase they managed to kill the last 1. At this point the German commander decided that with 2 full strength squads and a tank closing in the Germans should retire. The Germans lost about 1/3 their forces and so did the Russians but that tank was getting close. Good job by Ian and Richard who were the commies. We were down to 3 players as John and Derek had to cancel at the last moment.
Friday, March 6, 2015
Beer interlude: First Draft by Niagara College
This beer offers a bunch of variations on the theme "a little bit more" compared to the standard lager. It's a little more golden. It's a little more sweet on first taste. It's a little more bitter on the finish.
It's a little more educational too. This is one of the beers brewed by students at Niagara College. While I found the other beers that I sampled a bit on the hoppy bitter side, this one I found more balanced and enjoyable.
It's a little more educational too. This is one of the beers brewed by students at Niagara College. While I found the other beers that I sampled a bit on the hoppy bitter side, this one I found more balanced and enjoyable.
Friday, February 20, 2015
Trees for 28mm
I picked up a couple of packs of tree armatures and clump foliage a month ago. Both things are from Woodland Scenics. Here's what an armature looks like out of the bag:
I twisted the branches to make them tree dimensional, glued the trunk to its base, and then glued the base to a steel washer:
Glue clump foliage to the branches, glue and dip the base into my turf mix, and you have a tree. I do find it surprising how long it takes to do one tree but the effect is rather pleasing:
I twisted the branches to make them tree dimensional, glued the trunk to its base, and then glued the base to a steel washer:
Glue clump foliage to the branches, glue and dip the base into my turf mix, and you have a tree. I do find it surprising how long it takes to do one tree but the effect is rather pleasing:
Tuesday, February 17, 2015
Barbed wire fence 2.0
Based on feedback from the useful chaps at the Too Fat Lardies forum, I've doubled up the bottom coils. The easiest and quickest barbed wire obstacle is to lay two coils of barbed wire beside each other and then stack a third coil on top. That's what I've done by retrofitting the third coil to most of my fences.
I've also created a sign post using my trusty label maker.
I've also created a sign post using my trusty label maker.
Friday, February 6, 2015
Barbed wire fence
Having bashed out some simple fences and minefield markers, it's on to a slightly more complex build: barbed wire fences. For these, I built my simple fences but left the wire untied on the ends. I then wrapped my 30 guage florist's wire around a pencil. When I slid the wire off the fence, I have the coils for the barbed wire. I cut the coil in half so I have some on either side of the middle post. I then threaded the fence wire through the coil and tied it off. That's more or less it.
It's a bit fiddly and not as imposing as the real thing, but if you double them up, you get a pretty substantial barrier.
Florist's wire is pretty much perfect for the job. It's easy to bend but substantial enough that it will stay in shape you bend it into.
It's a bit fiddly and not as imposing as the real thing, but if you double them up, you get a pretty substantial barrier.
Florist's wire is pretty much perfect for the job. It's easy to bend but substantial enough that it will stay in shape you bend it into.
Monday, February 2, 2015
Minefield marker
In Chain of Command, you can buy 6" square minefields. Fortunately, the tongue depressors I bought are 6" long. So I printed out a sign using my DYMO label maker (it even has the skull and crossbones symbol), pasted it on a small piece of plasticard, and put the sign on a post.
The post and the rest of the tongue depressor are just variations on my fences.
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