Midway through, the Germans below have already lost a platoon. Top, the German advance begins. |
German attack succumbs to mortars, fire from the upper village and tanks on the road, |
The German attack came unstuck pretty quickly due to a hesitant company, a couple of timely and effective ambushes, and some horrendous die rolls at the worst moments.
We made a number of mistakes that I know of:
- I should have rolled for the effects of mortaring on my HQ and a combat patrol when the Germans mortared the town a couple of times. In my defense, they did specify that the MMG was the target so I didn't think about area of effect. This would have meant that the Canadians would probably have had to spend a couple more orders to rally off shock or replace combat patrols.
- The AT gun in the town should not have gotten the defensive bonus for being in a town. This was something that the rules author cleared up in the Lardies forum.
I know that there's a bunch of other rules that we missed or forgot. I'll have to make a post summarizing them to help me remember them.
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