Wednesday, February 23, 2022

Borodino: Practice for Hot Lead

Right flank French are repulsed from the redoubt and capturing Borodino on the other side of the river.
On Family Day, a group of us gathered to try out a scenario for Hot Lead. The scenario was a refight of Borodino on a grand scale using Sam Mustafa's Blucher rules.

The game is intended for 6 players at Hot Lead but we had to make do with two players a side. The set up had the Russians defending with scattered bits of corps, which were generally smaller in size to the French corps.

(Unfortunately, we forgot to take pictures until half way through)


The game started with a general advance by the French across all fronts. The one difference was that a French corps on the other side of the river changed direction to cross back over the river, leaving one division and artillery to try to take Borodino, which was held by a Russian division.

Russian left where things were going well,until they weren't. French corps in middle being worn down
The Russian response was to advance and take a village on the left and generally get ready to receive the French. As the French closed, they suffered a couple of devastating cannonades followed by a couple of cavalry charges. This action disrupted the French attack on the centre-left, but didn't slow them down much on the centre-right.



The arrival of the French reserves made a huge difference on the far left, where the combined impact of French infantry, artillery, and cavalry began pounding the Russian forces. It was looking decidedly grim for the Russians by the time I left to return home. In the center-left, the Russians were doing well and were more than holding their own. The only real concern was the emergence of French cavalry from the woods and onto the left flank. I think the Russians could hold out with the arrival of a fresh division of cavalry and Russian guard. 

Just before the Grand Battery wipes out the French garrison in Borodino and the Russian cavalry charged
On the centre-right, the Russians hold the town and ridge were suffering from French bombardments and several divisions had to retire. However, the troops in the redoubt in front of the town managed to fend off two charges and looked to be able to hold for another attack or two. 

On the far right, the French managed to take Borodino, but suffered the loss of their artillery to marauding cossacks. The division that took Borodino was then wiped out by a couple of massive bombardments from a massed grand battery. The grand battery also hammered at the French hordes that were flanking the redoubt. A cavaly charge vapourized one French division and caused some of the horde to beat a hasty retreat.

When I left, the Russian left was in real trouble, the centre-left was holding out but there was cause for concern. In the centre-right, the Russians were being thinned down but still holding out. The real question was whether Kutusov's fresh infantry and the grand battery could deliver the hammer blow before the Russians gave out in the centre and far left. I'm not sure they could because there were still a lot of French troops there.

I had a lot of fun with this and we learned a few things about how to run the scenario in Hot Lead, so that is a bonus.

2 comments:

  1. It was a very close run thing
    We played until about 3PM game time and in another couple of turns Utitsa and the Fleches would probably have fallen to the French but at a very high casualty count - much like the actual battle!

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  2. Good to hear that it went on for a bit after I left. I think it is a good scenario for 6 players and fairly well balanced too. I like the fact that the Russians don't have to sit back and take it all the time. They can go for localized counterattacks to throw the French off plan and off balance.

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